GUIDE

How to put your logo in your music visuals

2026-09-29 +++ PHOTISM.LEARN**

Visuals with your logo in them look like your show instead of a screensaver. Photism takes a logo three ways, each a single drag onto its window: flat and refracted into the patterns, as the picture the scene is built from, or as a 3D object spinning to the music. All three follow the track and reach the projector and your Syphon or Spout feed.

1. A flat logo refracted into the patterns

Drag a PNG with a transparent background onto the Photism window. The engine treats it as an emblem and refracts it into the patterns, so the logo sits inside the visuals and moves with them. A chip appears for a few seconds saying where the image went.

This is the quickest way in, and it works with the logo file you already have. For the cleanest result, use a large PNG with the background removed.

2. The logo as the source image

The same transparent logo is exactly what the limitless scene wants as its picture. When the drop chip appears, click it to send the image the other way, and limitless builds its patterns from the logo itself. Switch to the limitless scene to see it drive the picture directly.

A full-color photo or your album art dropped the same way becomes the palette and the source image, so the visuals match the record.

3. A 3D logo on the turntable

This is the one that stops people. Drop a 3D model onto the window and Photism switches to the limitless 3d scene with your model on a turntable, lit by your palette. It reads GLB, glTF, FBX, OBJ, STL and PLY files.

If your logo is flat, the 3D logo generator turns a PNG or SVG into a GLB in a few minutes: pick a finish, set the depth and the edges, download. The chrome logo guide covers the look most artists go for.

A 3D chrome version of a logo, made from a flat PNG, ready to drop into Photism
A flat PNG logo turned into a chrome GLB, ready for the turntable.

Once the logo is on the turntable, six modes decide what the music does to it:

  1. Form, the logo itself. Chrome pulls it toward palette chrome and melt ripples the surface with the bass.
  2. Shatter, the logo split into shards that hang in the air and tumble.
  3. Dust, the logo as a cloud of glowing grains.
  4. Hologram, a glowing wireframe with a scan line that climbs it on the strong kicks.
  5. Slices, the logo cut into floating layers that turn against each other.
  6. Voxel, the logo rebuilt from palette cubes.

Drag the logo to set its angle and it stays there through the song. The sliders set its shape, and the music drives the light, the melt and a small push on each kick. Fill sets its size, tilt moves the camera, and speed sets the turn.

A dropped model joins the MODEL list under its file name, presets remember it, and the VST saves it with your set, so the logo is there every time you open the project.

Getting it on stage

Everything above reaches Photism’s output window, the one you put on the projector, and its Syphon or Spout feed. That means the logo shows in Resolume, OBS, VDMX or TouchDesigner as a live source too. Here is how to send Photism into Resolume and OBS.

Questions

How do I add my logo to music visuals?

Drag the logo file onto the Photism window. A transparent PNG becomes an emblem refracted into the patterns, and a 3D model such as a GLB goes onto the limitless 3d turntable.

What file should my logo be?

A PNG with a transparent background for the flat emblem. For the 3D turntable, a GLB, glTF, FBX, OBJ or STL. The 3D logo generator turns a flat logo into a GLB in a few minutes.

Does the logo show on the projector or in OBS?

Yes. A dropped logo reaches the output window and its Syphon or Spout feed, so it shows on the projector, in Resolume and in OBS.

Will my logo still be there next time I open my set?

Yes. Presets remember a dropped model, and the VST saves it with your set.