SCENES · SCN.07**
fluid
A real Navier-Stokes fluid simulation on the GPU, with a quarter-million particle cloud riding the flow. Kicks inject dye and an outward push at a spot that orbits the frame, so consecutive hits never land in the same place. The cloud pulls into authored shapes that jump to a new form on accented kicks. Everything else is physics.
- KICK injects dye and velocity
- ACCENTS snap the particle cloud to a new shape
- HIGHS add sparkle splats
PRESETS**
Ships with saved looks
A few of the presets that come loaded in the device for this scene. Every one is a full look: palette, motion, and post baked in. Load one and play, or dial your own from it.
Every scene ships in the device. Drop it on a track and press play.
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