GLOSSARY +++ AUDIO ANALYSIS**

Audio buffer

Also called: buffer size

The block of samples audio systems process at a time; its size trades processing safety against latency.

Computers process audio in blocks, not sample by sample. The buffer is that block, and its size is the knob every producer eventually learns: 64 samples for playing instruments live, 1024 for mixing heavy sessions without crackles.

The tradeoff is mechanical. Small buffers mean the machine must finish its work in tighter deadlines, risking dropouts; large ones add delay, since audio waits for its block to fill. At 48 kHz, a 512-sample buffer is about 10.7 milliseconds per trip.

Reactive visuals inherit the same physics: audio arrives for analysis one buffer at a time, so buffer size sets the floor on how quickly any visual can know a kick happened.